Sega’s final home console, the Sega Dreamcast launched September 9th, 1999 (9/9/99) in North America. The console received much critical praise, and is still one of the most beloved game consoles, despite its short 3 year life. There are multitude of reasons why the Dreamcast, and ultimately the Sega of old ended the way they did. That is not the focus of this piece- not to examine its martyr like demise, but to celebrate a true game console, that lived and died with a fantastic library at its side. It’s no coincidence that my first look at video game collecting here on A Gaming Genesis is about the Sega Dreamcast, its ultimately my favorite video game console of all time, as well home to my loftiest goal as a game collector. What could such a lofty goal be? To own a complete copy of every NTSC (North America) Dreamcast game released. There were approximately 250 games released for the Dreamcast in North America, it’s not a small number, but it’s doable, especially when compared to other consoles, like the Nintendo Gamecube, which despite poor sales, still had upwards of 600+ games released! There were also 17 titles released in the “Sega All-Stars” line of re-releases. Essentially a greatest hits line, they featured an orange spine, and orange on the box art, versus the white / black of other games. I plan to get those as well.
While owning every North American Dreamcast game is the biggest goal for Dreamcast collecting, it won’t end there. I would also love to add PAL (Europe) exclusives games into the mix, thankfully, there aren’t many games that were only released in PAL territories for the Dreamcast. As for Japanese releases, there’s no way I will own them all. The Dreamcast was supported massively in Japan, with officially licensed games coming out until around 2008, 7 years after the console was discontinued. Granted there were not a ton being released, but it gets far to pricey for my tastes and I’ll probably just end up collecting the “must own” Japanese games. Which brings me to the last set of Dreamcast games I want to talk about. As I mentioned earlier, licensed games were being released for the system long after production of the console ended, but even still, in 2015 homebrew and indie titles, as well as fan ports of arcade games are still being released for the Dreamcast. While I would love to own all these, due to the low key nature of these games, I’ve yet to find a definitive list, so I’ll ultimately end up just picking up some of these, the star of my collection will be the complete US library anyway, which will include all US Dreamcast Magazine demo discs, Dreamcast Generator demo discs, and Web Browser software discs.
With the talk of what I want to collect for the Dreamcast out of the way, I guess I should talk about the “why” of it. It’s hard to explain. I did say earlier that the Dreamcast is my favorite console of all time, as well as having a stellar (yet small) library. In all honesty, I would say the Dreamcast has the best ratio of “good games” to “bad games” out of any console released. All in all, I think my love of the system and its library make me want to do it. I am a champion of the Dreamcast, I always have been and always will be, I share it with friends, and recommend it to new gamers and people who may have missed out on it. The system is cheap, and most of the games are cheap too, sure it has a few pricey games, like Project Justice, and Cannon Spike but overall, it’s a cheap and easy system to collect for. I think the biggest reason is that I just want to celebrate that such a great console was released, with such an amazing library of games. I want to celebrate, to show my love to everyone and show just how much the Dreamcast means to me as a gamer. Maybe owning a complete US collection isn’t the best way to show my love for it, but it will be a good starting point. Perhaps one day after I own every US game I will then review every US game! It’s hard to say, or commit to such a lofty goal and such a long term plan, but it’s something I would like to try to do at the very least!
So where does my collection stand currently? I talk of such lofty goals that I must have made some kind of notable progress right? As of the writing of this article, I own about 50 complete Dreamcast games. It’s my largest library of any console (though the PS3 is close, at around 40). I have been buying the games alphabetically using a nice checklist compiled by fans (modified by myself, to note which games had Sega All-Stars re-releases. I own no PAL, Japanese, or Homebrew games. So my collection is still in its infancy, though I do own a number of more sought after titles, like Skies of Arcadia, and Shenmue. I’m not actively seeking the games out though, typically, I just buy games when I find them, but I have on occasion splurged some extra money into buying 5 or 10 games in one sitting from eBay. So that’s that. A small look at my goals for collecting on the Dreamcast, why I want to do it, and where my collection stands so far. If you’ve never played the Dreamcast, I highly recommend you do. It’s got a fantastic library, and features a ton of great games that won’t break the bank, and will offer you hours of fun, classic Sega Gameplay- you’ll quickly see why its my, and so many others favorite console of all time. It’s thinking.
Everybody loves to game on the go don’t they? From the Game Boy and Game Gear, to the Vita and 3DS. These things sell like hotcakes. We all love being able to take our favorite games with us wherever we go, right? Well, slow down a bit, it’s not so much the same for me.. I must admit, I do like the concept of handheld gaming, however in my case it just typically doesn’t work in practice for whatever reason. Before I go into more detail, let me get this out of the way now- I’m not bashing or putting down handheld gaming, I’m glad people enjoy it, and I enjoy it myself from time to time. This piece is merely an outlet for me to express my thoughts and opinions about handheld gaming, and why handheld gaming just doesn’t work for me in most situations.
I suppose I should go back and briefly explain my history with handheld games. I never had an original Game Boy, Game Gear, or Lynx growing up. My first handheld was the Game Boy Color, which I got in Teal for Christmas. I was six at the time, and I took that thing with me EVERYWHERE. No matter where my mom would take me, my Game Boy and Pokemon Yellow were in my pocket. If you’d like you can read more in-depth thoughts and memories on my GBC & Pokemon Yellow by clicking here. This trend continued on, through the 2nd and 3rd generations of Pokemon and me and my Game Boy Color were inseparable. It was around this time I got very brief exposure to the Game Gear, because my 18 year old cousin had one that I played when we moved from Ohio to North Carolina. To be honest, I don’t remember too much of my experience playing it. I chalk it up to being so young, and playing it so little, as an adult owning one now, I think the Game Gear is neat little system, but I don’t often find myself playing it, as with most other early handhelds, the console versions of the games greatly outdid the often poor handheld counterparts.
I believe I got the Game Boy Advance day one, and I loved playing it too. I don’t remember what games I had at launch, but I think it was most likely Sonic Advance, Sega Smash Pack, and possibly Dragon Ball Z: The Legacy of Goku. I remember harassing my then-new step dad to take me to Wal-Mart to buy both Pokemon Ruby and Sapphire at midnight on launch day, and trying to play Sapphire, with the non-backlit GBA and no light source in the car, using every street light as a chance to see more of the game, and honestly I loved every bit of that. I spent countless hours crouched by a lamp, just to play my favorite games into the late night hours, neglecting my rest that I needed for school (and really, not much has changed there!). My handheld love seemed to peak with the GBA SP. I logged hundreds of hours into that little silver box playing all the Pokemon games, Drill Dozer, the Sonic Advance trilogy, the DBZ trilogy, Zoids: Legends, and numerous other games. I still have my original GBA SP and today its battle torn, and scarred from hours spent in my pocket. It was literally everywhere I was. Later on in life, I got a Game Boy Micro for a great price, and it became hands down my favorite way to experience GBA games (yes, even over the DS and Game Boy Player), they looked and sounded so much better. The small screen and form factor showed just how beautiful those games really were. Though sadly, I seem to have lost it during a move, I found the charger, but not the system, a true crying shame, and something I definitely want to replace.
I remember when the DS was first announced, I honestly wasn’t impressed. I’ve never been a big fan of touch screen gaming (or motion controls, for that matter). So I didn’t get one, didn’t even WANT one, it was the first time I never really wanted the new Nintendo handheld, maybe my falling out of love with handhelds started here, I can’t say for sure. My friends tried showing their DS’ off ti me, and I just didn’t want anything to do with it. I thought it was an unneeded gimmick, and I wanted no part of it. Not even new Pokemon games could make me interested in the DS, and to this day, Gen IV is still my least favorite Pokemon generation. Let’s Flash forward a bit to 2009, I haven’t gamed handheld wise for about 4 years or so. I was talking on the phone with my at the time fiance (now ex-fiance), and she was talking about how her mom was getting her Pokemon Platinum as an Easter gift, and she joked about how I couldn’t beat her, even if I tried.
And with her words, a burning flame reignited within my heart, the flame of a Pokemon Champion. I told her that there was no possible way she could ever beat me at Pokemon. I told her I would go out to town the next day (which was Platinum’s launch day) and buy a DS lite, and Platinum, just to prove I could beat her. And I did, I went into town the next day to GameStop and purchased a red DS lite. I remember them asking me if I wanted a red or ‘gold’ DS, I remember thinking a gold one sounded awful. At that time I didn’t know it was the limited edition Legend of Zelda DS, hindsight being 20/20, I should’ve bought it. I asked if they had Pokemon and they told me they were sold out. Frustrated, I went to Wal-Mart and found they only had one copy left which I snatched up. I logged well over 300 hours into Platinum, and it got me hooked and handheld gaming again, having someone I loved to share it with (and she was actually pretty good, our win-loss records were typically pretty even).
I went on to own about 25 or 30 DS games and really loved the systtem, but over time, the DS began to feel stale, and it lost a lot of its appeal to me. So I sold off nearly all DS games I owned, keeping Pokemon HeartGold and Platinum. I went on to buy a PSP, which I had a brief and passing interest in. I took it to my College classes a few times, and did enjoy it, but the novelty wore of quickly until I hacked it for rom usage, that too couldn’t keep my interest, and so I got rid of that as well. It seemed that to me, I didn’t have any reason to play handheld games anymore- as a child, I played them in the car, in Wal-Mart, when we went to my mom’s friends, or places a child would be easily bored and need entertained.. Now as an adult, I can’t play in the car, I have to drive. I can’t play at Wal-Mart, I’m shopping. I don’t play at home either, because now I have my own large tv, and I can play similar games, on a larger scale, and be more engrossed in the experience (I know popular opinion says handheld games are more immersive, but I’m in the opposite camp, when gaming on a TV nothing around me effects me, but when I’m playing a handheld, I tend to get distracted very easily).
One game had temporarily changed this. I was at a GameStop picking up something (I don’t recall what it was anymore) and the clerk was pushing pre-orders on me, in typical fashion. I had originally denied, until I looked up at the list of coming soon titles. I read a name…and was unsure. I asked him about the game’s release date. He told me, and I didn’t think I could pay it off on time (being unemployed and in college will do that to you). Nevertheless, I decided to preorder it, and slowly payed off the $32. The game was set to release on March the 15th and I couldn’t wait. On the 13th of March, I had to go to GameStop, I had to make a return and it was the last day I could do. I passed casually by the DS shelf on my way to the counter, when I saw a game on the shelf. In shock and disbelief, I asked the employee when I could pick the game up…he told me, it had broken the release date and I could get it today! I excitedly took the game and my pre-order bonuses back to my car and drove home ASAP to make a YouTube video showing off the game, bonuses, and how I got it early. Then once the excitement fell, I put the game in my DS and invested a lot of time into it (around 20 hours, so far- and that’s 2015 time!)
So what was this game you may ask? It was Okamiden. This cute, incredible, and stylish game had rekindled my love of handheld gaming. I became incredibly psyched for the 3DS, which I unfortunately couldn’t get at launch. I did finally get the 3DS for Christmas of that year, Cosmo Black, with The Legend of Zelda: Ocarina of Time 3D and Super Mario 3D Land, and both were terrific games. I was madly in love with the 3DS and bought quite a few games for it including Ridge Racer 3D, Animal Crossing: New Leaf, and Sonic Generations. Despite loving my 3DS, and the games I have for it, it often finds itself resting in it’s carrying case with a few game staples. I liked Mario Kart 7 well enough, but it wasn’t as good as Mario Kart: Double Dash!! and later, Mario Kart 8. However, my 3DS does see more use than I ever expected though, as now on Thursdays after work, my friends and I go out to eat at a 24 hour gas station, and play games there- typically Pokemon X/Y, Pokemon Alpha Ruby & Omega Sapphire or Super Smash Bros. for 3DS though sometimes a round or two of Super Street Fighter IV: 3D Edition will pop in and sometimes even my non-gamer friends will jump in and play different games we share with them and we always have a good time, staying out way later than we probably should into the wee morning hours.
The 3DS has given me games I never thought I would get the chance to play like Luigi’s Mansion 2: Dark Moon and introduced me to series I had never tried before, like Animal Crossing and Ridge Racer. My love affair with handheld gaming has had a checkered past- both times of great interest and great apathy. I tend to take less risks on handheld games, typically sticking to “safe” games like Pokemon, Mario Kart, and similar titles. It was great to see a handheld version of Smash Bros. even if it is inferior to the console version, but it’s an even trade to be able to take a fantastically fun game anywhere you go, and I guess, that’s the true appeal of handheld gaming. Perhaps, I’m not as apathetic towards handheld gaming as I thought, and revisiting my experiences has made me appreciate it more as I’ve gotten older, but no matter what the case, I know I’m not in love with handheld gaming anymore. I can still enjoy it from time to time, and can still have fun with it- but if given the choice I can safely say I would take a home console over a handheld any day, and that’s okay. Maybe you feel differently, and that too is okay. In the end we are all gamers, playing video games, loving them, and having fun playing them- and that’s what it’s really all about isn’t it?
10. Project X Zone
The recently released Project X Zone combines characters from 3 different companies, Sega, Capcom, and Namco Bandai Games, doing a first in the gaming industry. Project X Zone is a tactical roll playing crossover game. Each unit is made up of 2 characters referred to as a pair unit, also a third unit can referred to as a solo unit can be added to be used once per battle. The battle system is called the Cross Active Battle System, where pressing the A button in combination with moving the circle pad in different directions performs up to five attacks. The L and R buttons are also used to call upon the solo unit or an adjacent pair unit to fight with you in battle.
9. Ys 7
The seventh (duh) installment in the Ys series, Ys 7, is an action RPG developed by Nihon Falcom, and published by XSEED games. Ys 7 also introduced a party system to the series, where you could switch characters, and have 2 other characters active at once that are controlled by the AI. The game also has an amazing soundtrack, which the Ys series is famous for.
8. Persona 4 Golden
This masterpiece created by Atlus, is Persona 4 Golden. This enhanced port of Persona 4 on PS2 to the PS Vita, adds HD graphics and a new character named Marie was added to the story. With the one of the greatest stories in a video game, and a unforgettably great soundtrack, this is a game that everyone should play.
7. Custom Robo
The first title in the series to be released in NA, Custom Robo is an action role playing game developed by Noise and Nintendo and published by Nintendo for the Gamecube in 2004. This game has you fighting robos that you choose and upgrade with different parts such as their legs, guns, bombs, and pods.
6. Rocket Slime
This spin-off title to the Dragon Quest series makes the series mascot, the slime, the hero. The game takes place in Slimenia, specifically in the capital city of Boingburg. The evil Plob attacks the city and kidnaps all the slimes, except for you. So it is your job to use your stretchy powers and the Schleiman Tank to save the slimes, rebuild the city, and stop the Plob.
For Part 2, Click Here.
Shenmue has one of the largest cult followings in video game history. Despite disappointing sells with both games, the games have remained incredibly popular throughout the gaming world. A decade has passed since Shenmue II was released for the Sega Dreamcast (in Japan and Europe), and the 10th anniversary approaches of the XBOX release of Shenmue II in North America. Shenmue III is one of the most common requests from Sega fans- a quick look at some comments on Sega’s Facebook page reveals many people commenting and begging for a continuation of the Shenmue franchise- with no word from Sega and only small glimmers of hope from Shenmue Creator- Yu Suzuki who left Sega and now claims he could get the rights to the franchise to make Shenmue III.
With the announcement of Jet Set Radio HD releasing this summer a Sega employee teased the possibility of Shenmue HD– saying it was the most requested but that he couldn’t confirm or deny if they were in fact working on it. Shortly after that the internet exploded with rumors of a key Sega insider who claims that Shenmue HD as well as Shenmue II HD have both already been completed for about a year and Sega has been merely biding their time to release the games onto modern platforms. However if you look at comments for the aforementioned articles fans are not happy- and this I don’t understand.
A quick look has some fans angry with Sega essentially saying “We don’t care about I and II just make III!!” and “I already have I and II why should I buy them again?” or “I can just play them on my Dreamcast.” It seems to me people simply don’t understand what Sega’s plan is. Look at it from Sega’s point of view- they spent a lot of money on Shenmue already- and both were financial (though not critical) failures. To make a completely new game with no correct gauge of interest- could possibly create another major financial loss for the still unstable Sega.
It doesn’t matter how many thousands of people say they will buy Shenmue III. At the end of the day actions do in fact speak louder than words- for Sega- putting in only a small amount of money to port and upgrade the first two Shenmue games is a much small financial risk and will also be a great way to gauge fan interest. So essentially the more fans who purchase HD releases of Shenmue I and II who be helping Sega put funds together for Shenmue III making the dream more alive than ever before. If these re-releases sell poorly, Sega would see that there is no interest in Shenmue III and would essentially kill it forever.
Personally, I would purchase Shenmue HD in a heartbeat from the Playstation Network. The two games combined could be a massive download (potentially upwards of over 10GB) and I would love a physical release. If Europe would get a physical release of Shenmue HD I would import that as well. Perhaps with the explosion of the internet since Shenmue’s downfall and the massive cult status the games have amassed- these possible HD releases will propel Shenmue to the financial success it ultimately and should be. I look forward to the day of continuing Ryo Hazuki’s journey for revenge it is one of the greatest game stories to have existed- if you haven’t played it- you’re missing out.
The year is 2005- the location is a small district of Tokyo- called Kamurocho. Former yakuza gangster Kazuma Kiryu is fresh out of a 10 year stint in prison for a murder he didn’t commit. Now the members of his clan want him dead, but when 10 billion Yen goes missing from the Tojo’s bank- Kazuma may be the only man who can save his former clan.
Yakuza was released in 2006 for the Sony Playstation 2. The game is a story driven action adventure title. It incorporates many similarities to the Shenmue franchise such as QTE events, large and highly interactive world, tons of mini-games, and a large focus on plot. The series is viewed by many as a spiritual successor of sorts to the Shenmue franchise.
The district of Kamurocho is large and bustling with life. There is a lot to do is your spare time- going to restaurants, playing games at the arcade, golfing, batting, gambling, pawn shops, hostess clubs and many other activities. There are dozens of side quests to expand your game experience. The playtime is somewhere around 8-10 hours- without doing any side quests or exploring. This time can be easily doubled when going for 100% completion.
Graphically, the game is pretty impressive for a PS2 game. The city is pretty big and there are lot of people in the town. The game can have some slowdown when there area lot of characters on screen. The town is vibrant and colorful and lends itself well and can feel as if the town is in own character. The soundtrack is varied and does an amazing job. You will here techno music, rock, metal and some traditional Japanese music. One of the best track in the game is played during some of the bigger fights in the game. It opens with a jangly acoustic guitar and goes into a nice hard rock piece- it really sucks you into the battle. However this game is only playable with English voices- which to put simply are laughably bad. A few characters are good- like Kazuma and Date- but most are just atrocious.
The game-play is deep and fulfilling. You spend most of your time running around Kamurocho and talking to people and trying to get leads- on your way thugs, yakuza, and would-be hard-asses try to take you out in random encounter battles which you can win by fighting in a sort of 3D Virtua Fighter style. When you win get some some experience points which you can use to upgrade your Tech, Body, and Soul stats. Each one giving you different abilities and upgrading your health bar.
There are two modes unlocked upon completion of the game- Premium Adventure- which lets you continue exploring Kamurocho and completing side-quests on your current save file. The other mode unlocked is Premium New Game- which is essentially a New Game + where your Yen, items, and various other things carry over into a new story mode- this allows for a more fun replay of the game with less of a focus on getting items and simply enjoying the story.
Yakuza was a moderate success in the U.S. and Japan- and Sega continued the franchise with numerous console games (Yakuza 2– PS2, and Yakuza 3, Yakuza 4, Yakuza Kenzan– PS3, Yakuza 5 – PS3, Yakuza Dead Souls – PS3 and Yakuza: Isshin – PS4) and 2 handheld games.
If you own a Playstation 2- I highly recommend you give this game a chance. It is available cheaply now and will provide you with 10-20 hours of solid game-play with great characters and a great story development. Yakuza is one of the greatest franchises to come out in the last 6 years- and despite the later titles now overshadowing the original- it is still very much a worthwhile title- one of the very best on the Playstation 2.
Note: This review was originally written February 5th, 2011 for the Average Gamers Show blog.
You are Ryo Hazuki, son of a famed martial artist Iwao Hazuki, you live a quiet life in 1980s Japan, in the town called Yokosuka. You are in high school, and things are heating up with a girl named Nozomi. Everything changes one day, when a mysterious Chinese man named Lan Di shows up, and murders your father, and begin an epic quest to get your revenge. This. Is. Shenmue.
Shenmue is the brain child of famed Sega employee Yu Suzuki. The game started out on the Sega Saturn, and would go through many changes, before landing on our doorstep as the “Shenmue” we know and love on the Sega Dreamcast. The game is largely a cult classic, and even has a sequel, Shenmue II which ends itself on a cliffhanger. Due to poor sales- the franchise has not been continued and Shenmue III has become one of the most requested games of all time, and 10 years later, very little is known about what Shenmue III holds for us.
Shenmue is a game that is hard to define as simply in one genre, it is largely a sandbox game, there is a lot of action, adventure, and a few small RPG elements. Yu Suzuki called the game “FREE” an acronym meaning “Full Reactive Eyes Entertainment”. There are five main areas of the game, the large Hazuki residence, which comprises the Hazuki home, and Hazuki dojo, it’s larger than it seems. Next there is Yamanose, which is a small area with a few homes, and a shrine that is home to a kitten (which you take care of as part of a side-story). The next area is Sakuragaoka, which is slightly larger. There are more people here, vending machines, Sakura Park, and a construction site. Dobuita is the main town area of the game. There are many kinds of shops, and activities including: Bars, Restaurants, an Arcade, thrift stores, tobacco shops, most of which are relatively useless but are fun to explore. The final area is the harbor, which houses nefarious characters, and where you land a job (and do surprisingly little work)
Most of the story progression happens as you wander through the various areas talking to largely clueless people to try and piece together why Lan Di wanted to kill your father and how you can locate him. While the game did not innovate a lot of the features it has, did popularize them, and bring to them to the mainstream audience. Shenmue was one of the first games, to have different dialog trees, events, and actions that could only be gotten depending on the weather, day, or time. For example, a man in the park will teach your karate moves, but only if it is not raining, and only if it is in the morning. The game popularized random weather as well, no two games have the same weather on the same day, and not even a different save file will have the same weather! During Christmas time, the town of Dobuita plays Christmas music, and men dress up like Santa Claus in the town. The game also uses a time feature, you wake up at 8:30 every morning, and stores open and close at different times, and you can go to bed after 8pm- however you will automatically return to the Hazuki home shortly after 11pm. One of the biggest things Shenmue popularized is the “QTE”, or Quick-Time Event, where during a cutscene you are prompted for a button press in order to complete the scene. For example, during a chase scene, someone may knock something into your path, and you must quickly press the correct button to avoid the hazard, this was later popularized with games like God of War on the Playstation 2.
The game is truly a massive place that is also very immersive. The graphics and detail put into the world is astonishing, it’s no wonder the game uses three GD-Roms (and a 4th disc, which contains extras- this equates to a little over 1 DVD and not to mention it has very low quality audio sampling in the voices- if it were in CD quality it could easily be a DVD9 size game). You can pick up and examine all kinds of objects in the world, you can purchase things from the stores, and use your cassette player to listen to the cassettes you have found (be sure to replace the batteries) the world is a very vivid place. However, when there are many people on screen, there is some slowdown (especially during the Harbor sections). The music is always very fitting- most notably the music that plays during the Forklift races. Overall the soundtrack has a very 1950s – 1960s Hollywood-esque orchestrated feeling that suits the game very well. The story of the game is absolutely amazing, and leaves you wanting more all the time. I would play for five hours at a time, and not want to quit, the end leaves you craving the second game even more.
Shenmue offers many reasons to replay the game. There are many things to collect, such as Cassettes, Photographs, Martial Arts Moves, Toy Capsules and various other items. You also have a notebook which you fill up by talking to people all over, trying to play through the game with a complete notebook will add a lot of time to your game. The arcade offers many opportunities to try and break your high scores and win prizes- during its heyday- you could use the 4th Shenmue Passport disc to share your scores at the arcade with an online leaderboard!. Upon completion of the game you unlock a new weather option, which simulates the real weather for Yokosuka, Japan in 1986. There was a feature planned for the US release of Shenmue II, that all of your items, moves, and yen would transfer to your Shenmue II game. However, since the Dreamcast version was never released is the US this trick only works in the PAL and Japanese releases of the game.
Overall the game is an amazing gaming experience that needs to be experienced by every gamer. It has some flaws, most notably some slowdown in crowded areas, and sometimes the game can be slow (in terms of time and pacing) but the positives far outweigh the negatives. Shenmue has one of the most loyal fanbases in video game history. More than ten years after the release of Shenmue II, fans are still waiting for Shenmue III in one form or another, maybe one day our dream will be fulfilled. As for Shenmue, the game is truly a most own for any fan of video games, and it is one experience I will never forget, I look forward to playing Shenmue II.